Which graphic software did you use to open and save the dds files?ĭirtydraw Bulls Fanatic Posts: 508 Joined: Sun 10:57 am Location: Hiltown (Germany)īACK-ZIP - select all the (modded or not) files (that were earlier extracted) in the directory and right mouse click to compress to *.zip Which settings did you use in the zip application?
And could you expain every step by step when you BACK-ZIP the unpacked newscorebug path. Wich zip program did you use to explore the newscorbug.iff. just a lot of exploring, testing, and you'll have a resultĮxrxixxx Please do not write me PM if you can ask the same in Soreboards thread Posts: 1547 Joined: Sun 11:44 pmĮxrxixxx wrote:I did not bought the game this year (yet maybe), so just can presume scoreboard's file should be similar as in k17.īIIINGO Thanks a lot. These 00 00 00 40 3f are the size of home score digits on the screen (one for width, other for height).
Just few letters and digits inside, something likeĠd 97 b4 c5 56 9e e2 45 00 00 40 3f 00 00 40 3f Last years file "new_score_home_txt_new_score_home_txt.9d8f90793fe5909b" This is not hex editing, but a huge portion of changes could be made there. This example is self explanatory - it substitute font for the home score digits. Simply rename these lines with different font name. Last year at "score_home_txt" was "stratum2_bold", "franklin_demi_medium" or others. If I remember well, this is mostly animation and SCNE files.Īs example, check what font names are listed here. If yes, then do the following: extract my modded newscorebug.iff files as you did to get a lot of small files.Ĭheck the dates - this will tell which file names I have edited. I did not bought the game this year (yet maybe), so just can presume scoreboard's file should be similar as in k17.